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The United Kingdom has established itself as one of Europe’s premier gaming industry hubs, home to legendary studios, cutting-edge indie developers, and pioneering virtual and augmented reality companies. From the historic birthplace of franchises like Grand Theft Auto and Tomb Raider to today’s thriving ecosystem of mobile game developers and VR innovators, the UK gaming sector represents a vibrant career destination for international talent. For gaming professionals worldwide seeking to work in this dynamic industry, understanding how gaming roles qualify under the UK’s Skilled Worker visa system is essential to turning career aspirations into reality.
This comprehensive guide explores the intersection of gaming technology careers and UK immigration law, demystifying how game developers, VR/AR specialists, technical artists, game designers, and other gaming professionals qualify for visa sponsorship. We’ll examine the specific Standard Occupational Classification (SOC) codes that apply to gaming roles, break down eligibility requirements, identify major employers offering sponsorship, and provide actionable strategies for securing your dream gaming job in the UK.
Before diving into visa technicalities, understanding the scope and significance of the UK gaming sector provides context for why international opportunities abound and why employers actively sponsor overseas talent.
The UK gaming industry generates over £7 billion in annual revenue, employing more than 47,000 people across development studios, publishers, service providers, and related companies. The sector has demonstrated remarkable resilience and growth, even during economic uncertainties, with the global shift toward digital entertainment accelerating demand for gaming content across console, PC, mobile, and emerging platforms like cloud gaming and virtual reality.
Britain’s gaming heritage runs deep, with iconic studios like Rockstar North (Grand Theft Auto), Creative Assembly (Total War series), Playground Games (Forza Horizon), and Rare (Sea of Thieves) calling the UK home. Beyond these established giants, hundreds of independent studios create innovative games across all genres, from narrative adventures to competitive multiplayer experiences.
The government recognizes gaming as a strategic creative industry, supporting it through tax relief programs that encourage production investment and job creation. The Video Games Tax Relief scheme provides financial incentives to qualifying productions, stimulating industry growth and making UK studios more competitive globally.
While London hosts numerous gaming companies and attracts international talent with its cosmopolitan appeal, the UK gaming industry exhibits healthy geographic distribution. Major gaming hubs include Guildford, often called “Britain’s Hollywood for games,” hosting studios like Electronic Arts, Media Molecule, and Hello Games; Leamington Spa, home to Playground Games, Ubisoft Leamington, and numerous supporting studios; Edinburgh and Dundee in Scotland, with Rockstar North, Outplay Entertainment, and a growing indie scene; Manchester and Liverpool in the Northwest, featuring significant studio presence; and Brighton on the South Coast, known for its vibrant independent development community.
This geographic diversity means gaming professionals aren’t limited to expensive London living costs and can find opportunities across the country, often in cities with lower cost of living and distinct cultural appeals.
The UK has positioned itself at the forefront of immersive technology development. Virtual reality and augmented reality studios have proliferated, creating experiences for platforms like Meta Quest, PlayStation VR2, HTC Vive, and mobile AR applications. Companies like nDreams, Maze Theory, Resolution Games UK operations, and numerous startups are pushing the boundaries of immersive storytelling and gameplay.
Cloud gaming services, AI-driven game development tools, procedural content generation, and blockchain gaming applications represent additional growth areas where UK studios are innovating and hiring specialized talent.
The UK’s Skilled Worker visa, which replaced the Tier 2 (General) visa in December 2020, provides the primary immigration pathway for international gaming professionals. Grasping the fundamental structure of this visa system is crucial for planning your career move.
To qualify for a Skilled Worker visa, you must satisfy several mandatory criteria. First, you need a confirmed job offer from a UK employer with a valid sponsor license. The Home Office maintains a register of licensed sponsors, which includes many gaming studios and related companies. Your employer must issue you a Certificate of Sponsorship (CoS), a digital reference number containing details about your role, salary, and personal information.
The position must meet minimum skill level requirements, defined as RQF Level 3 or above—equivalent to A-level qualifications or beyond. Gaming technical roles overwhelmingly exceed this threshold, as they require specialized skills developed through university degrees, vocational training, or equivalent professional experience.
Salary thresholds represent another critical requirement. Generally, you must be paid at least £38,700 annually or the specific “going rate” for your occupation code, whichever is higher. Gaming roles typically command salaries above these minimums, particularly for experienced professionals, though entry-level positions may require careful evaluation against threshold requirements.
English language proficiency must be demonstrated unless you’re a national of a majority English-speaking country. Acceptable proof includes approved English language tests (IELTS, PTE Academic, etc.) at the required level, degrees taught in English, or exemption based on nationality.
Financial requirements are relatively modest—you must prove you can support yourself, typically £1,270 in savings held for at least 28 days before applying, though this requirement is waived if your sponsor certifies they’ll support you during your first month.
Skilled Worker visas are granted for the duration of your job plus one month, up to a maximum of five years. You can extend your visa indefinitely as long as you continue meeting requirements and have sponsor support. After five years of continuous residence in the UK on a Skilled Worker visa or similar qualifying routes, you become eligible to apply for Indefinite Leave to Remain (ILR)—essentially permanent residence—provided you meet other criteria including passing the “Life in the UK” test and demonstrating continuous residence without extensive absences.
This pathway to permanent settlement makes the Skilled Worker visa attractive for gaming professionals seeking not just temporary work opportunities but long-term career establishment in the UK.
The Standard Occupational Classification (SOC) system categorizes jobs based on skill level and job content. Understanding which SOC codes apply to gaming roles is fundamental, as these codes determine occupation-specific salary thresholds and eligibility criteria.
SOC 2135: IT Business Analysts, Architects and Systems Designers covers professionals who analyze business requirements, design IT solutions, and architect technical systems. In gaming contexts, this includes technical architects who design game engine infrastructure, server architects for multiplayer games, systems designers who create technical frameworks for game systems, and technical directors overseeing architectural decisions.
The going rate for SOC 2135 typically ranges from £42,900 to £55,000 depending on the specific role descriptor, meaning sponsored employees must earn at least this amount annually. Senior positions in this category commonly exceed £60,000-£80,000 in major studios.
SOC 2136: Programmers and Software Development Professionals encompasses the majority of game development programming roles. This broad category includes gameplay programmers who implement core game mechanics, graphics programmers specializing in rendering systems, engine programmers working on underlying game engine technology, tools programmers creating development tools for artists and designers, AI programmers implementing non-player character behaviors, physics programmers developing physics simulation systems, and network programmers building multiplayer infrastructure.
The going rate for SOC 2136 generally starts at £40,480, though specific sub-categories may have higher thresholds. Experienced game programmers in the UK typically earn £45,000-£70,000, with senior and specialist positions commanding £70,000-£100,000 or more.
SOC 2137: Web Design and Development Professionals applies to certain gaming roles, particularly those focused on web-based games, browser gaming platforms, web portals for game services, and front-end development for gaming websites and community platforms. While less common for traditional game development, this category is relevant for companies building web-based gaming experiences or gaming service platforms.
SOC 2139: Information Technology and Telecommunications Professionals Not Elsewhere Classified serves as a catch-all for specialized technical roles that don’t fit neatly into other categories. In gaming, this might include DevOps engineers managing game deployment infrastructure, build engineers maintaining continuous integration systems, QA automation engineers developing automated testing frameworks, and emerging specializations like machine learning engineers applying AI to game development.
SOC 2425: Graphic Designers covers certain visual design roles in gaming, though many gaming-specific art roles may fit better under other classifications. This category might apply to UI/UX designers creating game interfaces, graphic designers producing marketing materials and promotional graphics, and visual designers working on 2D game assets for certain game types.
The going rate for SOC 2425 is typically around £30,960-£35,000, though gaming industry designers often earn considerably more, especially with experience.
SOC 2426: Multimedia Programmers and Web Design Professionals represents another potential classification for certain gaming roles, particularly those blending programming and creative implementation. Technical artists—professionals bridging art and programming by creating tools, shaders, and workflows—often fit this classification. VR/AR developers creating immersive experiences may also align with this category.
SOC 3421: Graphic Designers (at RQF Level 3) provides an alternative classification for certain junior or specialized graphic design roles in gaming. However, most professional gaming art roles operate at higher skill levels and would be classified under professional-level categories.
Virtual reality and augmented reality development represents a rapidly growing segment within UK gaming and tech sectors. These roles typically align with existing SOC codes but with specialized applications:
VR/AR Developers generally fall under SOC 2136 (Programmers and Software Development Professionals) when their work focuses primarily on programming VR/AR applications, implementing interaction systems, optimizing performance for VR headsets, or developing AR features for mobile platforms.
VR/AR Experience Designers who focus on designing user interactions, spatial experiences, and immersive environments might be classified under SOC 2135 (IT Business Analysts, Architects and Systems Designers) when their role involves system design and architectural decisions, or potentially under SOC 2426 (Multimedia Programmers) when combining creative and technical implementation.
3D Artists for VR/AR creating assets, environments, and characters for immersive experiences typically fall under SOC 2425 or related creative professional categories, depending on the specific nature of their work and the skill level required.
Technical Artists for VR/AR bridge creative and technical domains, making them candidates for SOC 2426 (Multimedia Programmers and Web Design Professionals) or SOC 2136 depending on whether their work emphasizes creative implementation or programming.
Pure game design positions—those focused on designing gameplay systems, balancing mechanics, creating level designs, and crafting player experiences without direct programming or artistic implementation—present classification challenges. While game designers are crucial to game development, their roles must be carefully positioned within the SOC framework:
Senior Game Designers and Design Directors with significant experience and strategic responsibilities may qualify under SOC 2135 (IT Business Analysts, Architects and Systems Designers) when their role involves architectural-level system design, particularly for complex games with sophisticated mechanical systems.
Technical Designers who implement game systems using scripting languages, visual scripting tools, or game engine frameworks typically fit under SOC 2136 (Programmers and Software Development Professionals), as their work involves substantial programming or technical implementation even if not in traditional programming languages.
Narrative Designers and Writers for games might be classified under SOC 2451 (Authors, Writers and Translators) when their role centers on storytelling, dialogue writing, and narrative structure rather than technical implementation.
The key consideration for game design roles is demonstrating that the position meets the required skill level and can be authentically classified under an eligible SOC code. Employers sponsoring game designers must ensure the job description, actual duties, and classification align appropriately.
Understanding both the legal minimum salaries and market rate compensation for gaming roles helps international professionals evaluate opportunities and negotiate effectively.
For most gaming technical roles under SOC 2136 (Programmers and Software Development Professionals), the going rate sits at approximately £40,480 annually, meaning sponsored positions must offer at least this salary. However, the general threshold of £38,700 may apply if it’s higher than the occupation-specific rate, though for SOC 2136 roles, the occupation rate typically governs.
Senior programming roles and specialized positions (graphics programming, engine programming, technical architecture) fall into higher going rate bands, often £45,000-£55,000 depending on the specific job description and level of responsibility.
Entry-level programming positions present challenges. While studios often seek to hire promising junior developers, the salary requirements can make sponsorship difficult for true entry-level roles. Some studios address this by structuring positions as mid-level roles with appropriate compensation and responsibilities, or by seeking candidates with slightly more experience who justify higher salaries.
Creative roles like artists and designers typically have lower occupation-specific going rates (around £30,960-£35,000 for SOC 2425), making sponsorship more feasible for earlier-career professionals in these disciplines, though they still must meet the general £38,700 threshold or the occupation-specific rate, whichever is higher.
Real-world gaming industry salaries typically exceed minimum thresholds, particularly for experienced professionals and in-demand specializations:
Junior Game Programmers (1-2 years experience) typically earn £30,000-£40,000, which may fall below sponsorship thresholds for some candidates, though studios often structure these as mid-level roles with appropriate increases.
Mid-Level Game Programmers (3-5 years experience) command £40,000-£55,000, comfortably meeting sponsorship requirements across most programming disciplines.
Senior Game Programmers (6+ years experience) earn £55,000-£75,000, with specialized roles like senior graphics or engine programmers potentially reaching £80,000+.
Lead Programmers and Technical Directors typically receive £70,000-£100,000+, reflecting their leadership responsibilities and extensive experience.
VR/AR Developers often command premiums over traditional game programming roles due to specialized skills, typically earning £45,000-£70,000 depending on experience level.
Game Artists (3D modelers, animators, texture artists) generally earn £30,000-£50,000 depending on experience and specialization, with senior and lead artists reaching £55,000-£75,000.
Technical Artists bridge creative and technical domains, often earning £45,000-£65,000 due to their hybrid skill sets.
Game Designers show wide salary variation based on experience and role scope, typically ranging from £35,000-£60,000, with senior designers and design directors earning significantly more.
London-based positions typically offer 10-20% higher salaries than equivalent roles elsewhere in the UK, reflecting higher living costs in the capital.
Identifying which gaming companies actively sponsor international talent streamlines job search efforts and increases success probability.
Large established studios and publishers regularly sponsor international talent and maintain sophisticated immigration support infrastructure:
Rockstar North (Edinburgh) develops the Grand Theft Auto franchise and regularly hires international programmers, artists, and designers. As part of Take-Two Interactive, they have substantial resources for sponsorship.
Creative Assembly (Horsham, West Sussex) creates the Total War series and other strategy games, employing hundreds of developers with diverse international backgrounds.
Playground Games (Leamington Spa) develops the Forza Horizon racing series for Xbox and Microsoft, with strong sponsorship capabilities as a Microsoft studio.
Rare (Twycross, Leicestershire) develops Sea of Thieves and Everwild, another Microsoft studio with international hiring practices.
Sumo Digital (Sheffield, Nottingham, Pune, and other locations) operates as a contract development studio working on diverse projects, frequently sponsoring technical and creative talent.
Electronic Arts UK Studios including EA Guildford, EA Sports, and Criterion Games develop major franchises and maintain active international recruitment.
Ubisoft UK Studios including Ubisoft Leamington and Ubisoft Reflections in Newcastle work on Assassin’s Creed, Watch Dogs, and other franchises, backed by Ubisoft’s global resources.
Sony Interactive Entertainment/PlayStation Studios UK including Media Molecule (LittleBigPlanet, Dreams) and other Sony-affiliated studios offer opportunities with strong sponsorship support.
Numerous independent and mid-size studios also sponsor international talent, though they may have less experience with the process:
Frontier Developments (Cambridge) creates Planet Coaster, Elite Dangerous, and Jurassic World Evolution, operating as a publicly-traded studio with substantial resources.
Rebellion (Oxford) develops games and operates a publishing arm, known for the Sniper Elite series and diverse projects.
nDreams (Farnborough) specializes in VR game development, creating original titles and working with major publishers on VR projects.
Sports Interactive (London), creators of Football Manager, part of SEGA but operating independently, with consistent hiring needs for their specialized sports simulation.
Supermassive Games (Guildford) develops narrative-driven horror games like Until Dawn and The Dark Pictures Anthology.
Many smaller studios with 20-100 employees also sponsor international talent when they find exceptional candidates, though they may be more selective due to sponsorship costs and administrative requirements.
The UK hosts numerous companies focused specifically on immersive technologies:
nDreams leads UK VR game development with multiple original titles and continues expanding their team.
Maze Theory (London) creates VR experiences and games, including Doctor Who VR and Peaky Blinders VR.
Resolution Games maintains UK operations alongside their Stockholm headquarters, developing VR games for major platforms.
Holosphere (various UK locations) creates AR experiences and has worked on high-profile AR projects.
Foundry (London) develops 3D design tools used throughout the VR/AR industry, employing specialized technical talent.
Numerous startups and smaller studios work in VR/AR, though sponsorship capability varies based on their funding status and resources.
Gaming-adjacent companies also employ gaming professionals and offer sponsorship:
Keywords Studios operates globally with significant UK presence, providing testing, localization, audio, and development services to gaming companies.
PTW (Pole to Win International) provides testing and QA services for games, with UK operations employing technical staff.
Game engines and tool companies like Epic Games (Unreal Engine), Unity Technologies, and Autodesk maintain UK operations and hire gaming-experienced technical staff.
Determining whether your specific gaming position qualifies for Skilled Worker visa sponsorship involves evaluating several factors.
The position must genuinely require RQF Level 3 or higher skills—meaning substantial training, education, or equivalent experience. Most professional gaming technical and creative roles easily meet this criterion, but it’s essential that the job description and actual duties reflect appropriate complexity.
Junior positions labeled as “intern,” “trainee,” or “assistant” may face scrutiny regarding whether they meet skill level requirements, even if the work involves programming or artistic creation. Employers must demonstrate that the role requires professional-level competencies rather than providing primarily training.
Your offered salary must meet both the general threshold (£38,700) and the occupation-specific going rate for your SOC code. If your offer falls below these levels, additional points may be earned through other criteria like having a PhD in a relevant subject, but salary remains the primary consideration.
New entrant provisions allow lower salaries (typically 70% of the going rate, minimum £30,960) for workers under 26 or recent PhD graduates, which can benefit younger gaming professionals early in their careers.
The employer must demonstrate that a genuine vacancy exists and that they’re recruiting in compliance with UK employment law. They cannot displace settled workers with sponsored migrants or use sponsorship to access cheaper labor. The role must represent a legitimate business need, and the recruitment process should be properly documented.
Your prospective employer must hold a valid sponsor license from the UK Home Office. Many major gaming studios maintain active licenses, but smaller studios or startups may need to apply for sponsorship licenses if they haven’t previously hired international workers. The license application process takes time and involves demonstrating HR capability, compliance systems, and genuine need for international recruitment.
You can verify whether a company holds a sponsor license by checking the Home Office’s register of licensed sponsors, publicly available online and updated regularly.
Successfully landing a UK gaming role with visa sponsorship requires strategic approaches tailored to the gaming industry’s unique recruitment practices.
For technical roles, your portfolio should showcase completed projects demonstrating relevant skills. Include personal game projects, game jam entries, open-source contributions to gaming tools or engines, technical blog posts explaining interesting problems you’ve solved, and video demonstrations of your work with clear explanations of your specific contributions.
For artistic roles, a strong portfolio is absolutely essential. Include high-quality examples of 3D models, textures, animations, or concept art relevant to the positions you’re targeting. Show range and specialization, demonstrate understanding of gaming technical constraints (polygon counts, texture resolution, etc.), and present work professionally through ArtStation, personal websites, or similar platforms.
For design roles, document your design thinking through written game design documents, prototype implementations (even simple ones), post-mortems analyzing your design decisions, and clear explanations of how your designs solve player experience problems.
Gaming industry applications differ somewhat from other tech sectors. CVs should be concise (1-2 pages), clearly highlight relevant gaming experience and transferable skills even from non-gaming work, emphasize technologies and tools relevant to the specific studio and role, and demonstrate passion for gaming without appearing unprofessional.
Cover letters should reference specific games the studio has created, explain why you’re excited about their work specifically (not just generic enthusiasm), demonstrate knowledge of the studio’s technology stack or artistic style, and briefly address your visa requirements without making them the focus.
Many gaming applications request additional materials like portfolios, code samples, or responses to specific questions. Invest time in these requirements, as they’re heavily weighted in hiring decisions.
The gaming industry values community connections and demonstrated passion. Engage authentically with gaming development communities through Twitter, following developers and studios, sharing thoughtful commentary, and building genuine relationships. Participate in game jams like Ludum Dare or Global Game Jam, which provide portfolio material and community connections. Attend gaming industry events such as EGX, Develop: Brighton, or smaller local meetups when possible. Contribute to open-source gaming tools or engines, building visibility and demonstrating capabilities.
Many gaming jobs are filled through referrals, making community presence valuable for accessing opportunities before they’re publicly advertised.
Focus applications on roles matching your experience level and specialization. Applying for senior positions without appropriate experience wastes time, while targeting appropriate-level roles increases success probability substantially.
Research studios thoroughly before applying. Understand their games, technologies, cultural values, and current projects. This knowledge enables you to tailor applications effectively and perform well in interviews.
Consider geographic flexibility. While London offers the most opportunities, living costs are substantially lower in gaming hubs like Leamington Spa, Guildford, or Scottish cities, potentially offering better quality of life despite slightly lower salaries.
Gaming industry interviews often involve multiple stages and combine technical assessment with cultural fit evaluation.
Programming roles typically include coding challenges testing algorithms, data structures, and problem-solving approaches. These may be conducted on platforms like HackerRank or CoderPad, through take-home assignments, or via whiteboard/screen-share sessions. Focus on writing clean, readable code, explaining your thinking process clearly, and asking clarifying questions before diving into solutions.
Specialized technical interviews for graphics programming, engine programming, or other specializations may include domain-specific challenges or discussions of optimization techniques, rendering algorithms, or architectural patterns.
Portfolio reviews form central components of artistic role interviews. Be prepared to walk through your work, explain your creative and technical decisions, discuss how you handle feedback and iteration, and demonstrate understanding of the role’s specific requirements.
Gaming studios emphasize team dynamics and cultural alignment. Interviews often assess whether you’ll collaborate effectively, respond constructively to feedback, contribute positively to team culture, and demonstrate genuine passion for gaming and game development.
Be prepared to discuss games you’ve played recently, what you appreciated about their design or implementation, how you approach creative or technical problems collaboratively, and how you handle disagreement or conflicting visions within teams.
Sponsorship usually comes up early in the process, often during initial phone screens. Be transparent about your requirements while emphasizing your qualifications and the value you bring. Frame sponsorship matter-of-factly as a straightforward process rather than a significant obstacle.
Many UK gaming studios have extensive experience with sponsorship and view it as routine when they find strong candidates. Your goal is ensuring they recognize you’re worth the administrative effort and cost.
Beyond securing the role and visa, practical planning ensures successful relocation and career establishment.
Visa processing typically takes 3-8 weeks depending on whether you apply from outside or within the UK and whether you use priority services. Factor this timing into job start date negotiations.
Many gaming studios, particularly larger ones, provide relocation assistance including financial support for moving costs, temporary accommodation during your search for permanent housing, and guidance on practical settling-in matters. Don’t hesitate to discuss relocation support during offer negotiations.
Gaming salaries must be evaluated against local living costs. London offers the highest salaries but also the highest costs, with one-bedroom apartments in desirable areas costing £1,500-£2,500 monthly. Cities like Leamington Spa, Guildford, or Scottish locations offer substantially lower housing costs (£700-£1,200 for similar apartments) while maintaining good quality of life and gaming industry presence.
The UK gaming industry offers excellent career progression opportunities. Skills developed in UK studios transfer globally, UK game development experience is valued internationally, and the industry provides pathways from junior roles to senior positions, leads, and directorial levels over time.
Many professionals use UK gaming experience as a springboard to positions in other countries or to launch their own indie studios, with the UK’s supportive indie development ecosystem providing resources and community.
Professional development remains important. Engage with continued learning through GDC talks and presentations, online courses for new technologies, industry publications and blogs, and participation in developer communities.
The UK gaming sector’s growth trajectory and emerging technology adoption suggest strong continued demand for international talent.
Analysts project continued growth for UK gaming, driven by expanding mobile gaming markets, cloud gaming services removing hardware barriers, VR and AR mainstream adoption, and growing recognition of games as primary entertainment medium across demographics.
Government support through tax relief programs and creative industry initiatives indicates continued policy backing for the sector’s development.
New opportunities are emerging in machine learning applied to game development (procedural content, AI behaviors, player modeling), cloud gaming infrastructure and streaming technologies, blockchain gaming and NFT integration (though controversial), accessibility features and inclusive design, and live operations for games-as-a-service models.
Professionals developing expertise in these emerging areas may find particularly strong sponsorship opportunities as demand outpaces domestic talent supply.
Immersive technology represents significant growth area. As VR headsets become more affordable and capable, and as AR applications proliferate on mobile devices and specialized hardware, demand for VR/AR development expertise will likely accelerate.
The UK’s strong position in VR/AR development, combined with technology giants’ investments in the metaverse and immersive experiences, suggests this specialization offers excellent long-term prospects for international professionals.
The UK gaming industry presents compelling opportunities for international gaming professionals across programming, artistic, design, and specialized roles. The combination of vibrant industry ecosystem, government support, numerous major and independent studios, and accessible visa sponsorship framework creates viable pathways for talented individuals worldwide to build careers in British gaming.
Success requires understanding the SOC code framework that governs role eligibility, targeting appropriate positions that meet salary thresholds, building compelling portfolios and applications that demonstrate both capability and passion, networking within gaming communities to access opportunities and build relationships, and planning practically for relocation and career establishment.
The Skilled Worker visa’s pathway to permanent residence after five years makes UK gaming positions attractive not just for immediate career opportunities but for long-term settlement prospects in a country with strong gaming heritage, diverse cultural offerings, and connections to the global gaming industry.
For gaming professionals with the technical skills, creative capabilities, and determination to navigate the application and visa process, the UK represents an exceptional destination for building meaningful, rewarding careers in one of the world’s most dynamic and influential gaming markets. The demand shows no signs of slowing, making now an excellent time to pursue your UK gaming ambitions.